2-22-PPJ Patrick Stelmach

Goals for this week:

  • Spline the rest of my shots for this sprint (IA040, EAC050, ET10, IAE020, IAE030)
  • Put the shoggoth arm into one of the interior temple scenes to stress test the rig

What got done: 

  • The interior airplane shots are pretty much splined. I ran into an issue after I remembered I had picked up a shot from Gabe and hadn’t even blocked it yet. It is now splined, however, and ready for some polish.

Hours: 15

  • For the shoggoth arm, I spent some time stress testing it, but I didn’t put it in the scene. That should be done by the meeting on Wednesday.
  • Next Week: 
  • Spline the rest of my shots for this sprint (EAC050, ET10)
  • Put the shoggoth arm into one of the interior temple scenes to stress test the rig
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2-15-PPJ Patrick Stelmach

Goals for this week:

Splining the bodies of Dyer and Danforth for IA010, IA020, and IA030 to rough polish.

What got done: 

  • The three shots mentioned previously are now fully splined and ready for polish. I had a surprising amount of trouble with the second shot, but I think I have it at a place where it works.
  • Several discrepancies in naming conventions/reference paths arose this week and have all been address so rendering can continue smoothly.

Next Week: 

  • Spline the rest of my shots for this sprint (IA040, EAC050, ET10, IAE020, IAE030)
  • Put the shoggoth arm into one of the interior temple scenes to stress test the rig

Hours: 13

  • Get any illustrations to Josh and Ethan that they need for the URBN displays

Hours: 16

2-8-PPJ Patrick Stelmach

Goal for this week: Finish first pass of polish on the interior tower shots

What was done:

1. I got all my shots for that sprint pulled up into rough polish. This means that they have facial animation and they are ready for first renders. The shots of mine that are ready are IT 100, 110, 120, 160, 210, 230, 250, 260, 270, and 290.

Time Spent: 13 Hours

2. I added to the length of several shots to fit into the final cut of the animation. This shouldn’t be needed again for these shots as the timing has been locked.

Time Spent: 4 Hours

3. I began working on the next sprint’s animations. My focus has been on IA010, but the shot still need a lot of work.

Screen Shot 2015-02-08 at 11.24.20 PM

Time Spent: 2 Hours

What I’m doing for next week:

Splining the bodies of Dyer and Danforth for IA010, IA020, and IA030 to rough polish.

1-25-PPJ Patrick Stelmach

This week was mostly about the animation. I was sadly very busy this week with non-school things, and that slowed me down. I still spent a large chunk of time working on the animation and smoothing out what I already have. I also finished the shoggoth model including UVs and got it on the server.

Shoggoth

Summary: I put the bottom of the shoggoth on, which included making the mouth, and I also unwrapped it so now it is ready for both textures and UVs.

Screen Shot 2015-01-21 at 10.31.59 PM

Pros: The model is now ready to be rigged, and Anthony has agreed to take the lead on rigging this monster.

Cons: The shoggoth still has a ways to go until he is done.

Hours: 6

Animating

Summary: I was only able to spline out 5 shots this week, and I didn’t get to faces. I should still be able to get what’s expected done on time though, and I’m confident that the quality will be high enough for first pass renders.

Screen Shot 2015-01-26 at 1.15.23 AM

Pros: Several shots are ready for faces, and the ones that are left to spline have very little in the way of acting in them.

Cons: There are still several shots that I need to get into, and I haven’t even started with faces yet.

Hours: 9

Moving forward

1. Finish first pass animations for the tower scene

11-18-PPJ Patrick Stelmach

This week, was a week of gathering and planning. We went over multiple changes to our animatic and got everything organized so things should go more smoothly in the future.

Meetings

Summary: We got together and talked about some changes to the animatic and some camera movements. We also met on a different day and recorded some new reference to fill in the gaps of what we already had.

Pros: We now are happy with the tent scene and the reference we have.

Cons: This took away from the time that could have been spent working on the animation.

Hours: 3

Animating

Summary: I have replayblasted all my shots so now they fit cohesively in the animatic. I also trimmed all the reference so it will play well with my shots. I had an odd issue with one of the environments in that the floor was all messed up upon import, so I had to address that, which caused me to lose several hours. I also got the reference for some shots I had been missing and I blocked in the basics of those shots.

Screen Shot 2015-01-18 at 9.06.56 PM

Pros: I am starting to spline some shots into a more smoothed look.

Cons: The floor of the tower caused me to lose a chunk of time, and a large portion of the last few days was just setting the scenes up to playblast well.

Hours: 14

Moving forward

1. Begin smoothing out the animations in the tower scene

2. Finish the shoggoth base mesh

1-11-PPJ Patrick Stelmach

Break Summary: Over break I went back and gave a second layer of polish to most of my assigned shots. We now have our final dialogue, so I grabbed the audio clips and adjusted the shots with temporary dialogue to match the new ones.

This week, I spent some more time working on some animations. I also worked on setting up the base mesh for the shoggoth, which is still ongoing. As a group, we have decided to pay the most attention to the interior tower ending sequence for this month, so this section has received the brunt of my attention this week.

Shoggoth

Summary: The top of the shoggoth is now closed in a way that I think will work well with the rig. It still needs some smoothing, but other than that, all I need to do is close the bottom and then I can start rigging it.

Screen Shot 2015-01-11 at 6.02.44 PM

Pros: The model is still coming along well, and it’s now closed up.

Cons: The bottom still needs to be closed, and I am unsure of how the model will react to the rig. Also, the shoggoth looks like it has a really dweeby haircut right now.

Hours: 3

Animating

Summary: I have gone and retimed and refined all the interior of the tower shots so now they work with the current audio. I also redid the base posing in two shots because I felt that the action wasn’t reading well.

Screen Shot 2015-01-11 at 5.12.51 PM

Pros: I feel as the interior tower shots are ready to go into rough animation state out of the pop through.

Cons: The amount of work coming this way is impressive, and it will take some strong dedication to stay on track.

Hours: 8

Moving forward

2. Begin smoothing out the animations in the tower scene

3. Finish the shoggoth base mesh

12-1-PPJ Patrick Stelmach

This week, I spent some more time working on some animations. I also worked on setting up the base mesh for the shoggoth, which is progressing nicely. Unfortunately, I have been having some crippling computer issues, and that has slowed me down.

Shoggoth

Summary: After all the positive feedback from last week, I have moved forwards with the shoggoth and started making the body. The eyes and mouths are pretty dense around the body, but I feel that this is necessary to give us the amount of control and crazy shifting shapes that we are looking for

ShoggothAsItIsNow

Pros: The model is coming together exactly how I pictured it, and I feel that it will fit our needs well.

Cons: As it is now, the poly count is very high, and it will be pretty dull and repetitive to have to rig all the eyes and mouths.

Hours: 4

Animating

Summary: More blocking has been done, but again, I wasn’t able to do as much as I wanted, as my computer has been having issues and I have been slowed down due to that.

Screen Shot 2014-12-01 at 3.43.54 PM

Pros: Progress is still being made, and I worked in an extra few days into my schedule when I planned it to account for this exact thing happening.

Cons: Again, my work has been slowed down, but I feel as though I’ll be able to keep the original pace yet.

Hours: 6

Moving forward

1. Model any props as needed

2. Continue Animating

3. Finish the shoggoth base mesh