This week I worked on roughing in environments so we can begin placing our cameras, props, etc. I focused on the temple at the city’s center, developing a scale and style for it. I also had to re-aclimate myself to Maya, after using 3ds Max almost exclusively for the past 9mo.
Temple Rough-in
- Summary: I began roughing in the Temple environment, imagining its original purpose and how it might have been constructed and connected to the rest of the city.
- Positive Stuff: As rough and barren as it is, working on this has helped me get closer to nailing down both a scale and style for our city buildings that will be uncomfortably alien yet still traversable by our characters. (for reference, the small green rectangle by the pit is human-sized).
- Problems / Issues: It was difficult to get going on this environment, but I think now that there’s a strong base to work off of the rest of this scene and the other city environments will come together much more easily.
- Hours: ~4
UPCOMING TASKS
- Finish rough environments with Ethan