Goals for this week
- Figure out the Fx
What happened.
The first thing I did was make one more tent in marvelous designer.
- After many different attempts I got something working.
Next Week:
More Fx work
Goals for this week
Modeling
What happened
I modeled the interior for the airplane shot. There was some confusion on the look, so I ended up doing some remodeling. In the end it all worked out.
Additionally I went back into marvelous and had some fun destroying some tents for the camp scene.
Next Week:
Help model more
Figure out whats going on with the FX.
Hours: 18
Goals for this week
What I got done this week
Next Week
Hours: 16
Goals for this week
What happened
Next Week
Total Hours: 17
I was not able to get much done this week. I got the flu over the break and was dealing with trying to get better. I did practice some fx work for when the animation is complete, I also tried to work ahead so I can dedicate most of my time to work on the fx when the time comes. For right now I will be working on the environments with Ethan and Josh.
Goals for this week
Finish rigging the shoggoth.
What got done.
I finished rigging the shoggoth. I added in clusters with fk and ik controls to all of the small tentacles. I added in SDKs in for all of the mouths and eyes. I added in some additional controls to morph the body. The only hard part of the week was trying to get the weighting to work with the tentacles and the body moving.
To help save time I am rendering the turntable of the shoggoth on my home computer. I set up the shaders and textures that val and josh made then after a few tests with the lighting I was able to get something working.
Hours: 27
For next week:
Fix / add anything to the shoggoth rig.
Prepare for dynamics.
Task for this week:
What got done:
Next Week:
Hours: 40+
Goals for this week:
What got done:
Next Week
Goals for this week:
Finish rigging the main tentacle rig. Help attach the hair and mustache.
What I got done:
Next Week:
Hours: 22
Clothing
This week most of my time was taken up working on the clothing. The whole team decided to use marvelous designer to create the clothing. The team met to go over the clothing and what type of detail should be added. The biggest hassle was getting the clothing to work with the character rigs. After many different attempts binding , and fixing the clothing I was able to get the clothing to work for Danforth. Currently I am in the middle of getting the clothing to work with dyers rig.
Pros: Finished making the clothing
Cons: It took too long to get the clothing to work with the character rigs.
Hours: 25
Rigging
In addition to working on the clothing I prepared myself for rigging the shoggoth. I broke down and remade an example of a tentacle rig that was made by Evan Boucher.
Pros: I can start rigging the shoggoth.
Cons: None
Upcoming Tasks
Rigging Dyers Face
This week I finished up rigging dyers face. I ran into no errors when rigging his face. His face was straight forward to rig but very time consuming and tedious. Gabe did come across an issue with danforths rig, luckily I was able to fix the issue fast.
Pros: Finished facial rigging! ( until an issue appears)
Cons: none
Hours: 22
Clothing
I decided to help create a first draft of the clothing in marvelous designer . Compared to modeling in Maya, it did not take too long to create the clothing. This week I am going to work with val and whoever else in creating the clothing.
Pros: Marvelous designer is awesome
Cons: A lot needs to be done to finish the clothing.
Hours: 6
For next week:
: Rigging the shoggoth
: Help with clothing
Rigging Dyer and Danforths Face.
This week I continued on rigging both of the faces. I spent a lot of time battling dyers weights because mirroring was not working correctly. Luckily I was able to fix the issue today. Now all I need to do is race to finish up dyers face rig. I finished Danforths face rig. I added a lot of controls to his face because he expresses a lot of emotion in the story.
Positives: Danforth`s face is finished and I was able to fix the issue with Dyer.
Negative: Dyers weighting issue took up a lot of time.
Rigging the Face
Hours ( including break) . 40 + hours
We made it to our final presentation! Hoorah!
Instead of the usual screenshot of our Trello board, I made this little screencapture video (embedded) to highlight our progress from the beginning of the term to the end. As you can see, our “done” column stretches aaaall the way to the bottom, and only a few cards were put on the backburner. Two of them, the Shoggoth model and facial rigging, will be done over winter break. The other two, prop modeling and environment detail work, are ongoing projects that will stretch through the next term while the animators finish animating. Overall, I’d call our progress successful!
Looking forward to presenting to the faculty tomorrow!
Task #1: Character Turntables
For our presentation this week, I wanted to make sure our characters were presented in the best way possible, so I created turntables of both the close-up facial details and full body wireframes. When I started animating the characters, however, I soon realized that a lot of the dynamic properties I tweaked to sculpt the hair did not translate well into animation. After fighting with the hair and fur systems for a while (the characters’ eyebrows kept flying away and Dyer’s hair completely exploded), I realized I had to backtrack a LOT and redo most of the hair. Sigh.
This is what I started with, and when I began to animate it only got worse from there. 😦
The good news: It all works, and is completely animatable! This took muuuuch longer than I budgeted though, so I had to table a few of my smaller deliverables. I was originally intending to texture the clothing modeled by Dave Maguire, but I decided it would be better to have some REALLY polished head turntables instead of half-assed clothing. I tweaked Dyer’s model to give him more pronounced eyelids, modeled eyelashes, painted additional texture maps (for more detail), and rendered it all out.
Hours: 15 😦 😦 😦
Task #2: The Presentation
SrProjectProposal_Team1_Final_pdfExport
I created the Keynote for our end-of-fall progress report presentation. I used the same template as our pitch, so thankfully putting everything together didn’t take too long. The assets themselves took a while, though — because so many of our deliverables include motion, I edited together a few videos from everyone’s assets and embedded them in the presentation.
Hours: 4
LIST OF UPCOMING TASKS:
Before the end of the term, I’d like to have the following completed:
Houdini
Summary: This week I continued my work in learning Houdini. The main issue that I was able to over come was exporting FBX files to Houdini correctly. I also figured out how to export alembic files to Houdini.
Pros: I actually exported a full scene correctly from Maya to Houdini.
Cons: Alembic and FBX in Houdini both have their strength and weaknesses.
Hours: 4
Rigging
Summary: Nothing too new this week for rigging. I finished up dyer. I added all the finger controls/ sdks. I fixed the ikfk blending. I also added in eye controls.
Pros: At this point the rigs are finished! Expect fixing some weighting issues and any other issues.
Cons: None other that hand sdks take a long time to make.
For next week:
Prepare for the presentation.
Move onto the face rigging.
Rigging
This week I fell a little behind because I went into hospital in the beginngig of the week for a back injury.
Summary: To this point I finished all that need to be put into danforth for the body rigging. Unless anything else comes up, that being rig issues, the rig breaking, and helping gabe with the weighting. This week I finished all the SDKs for the hands. I switched the IK FK switch so they can be blended between one and zero. I rigged the hat. The hat still needs a little work on the weighting. Finally I added controls for the eyes.
Pros: Danforth is very close for facial rigging.
Cons: Need to catch up and finish dyers extra rigging.
Hours: 10
Houdini
Summary. I continued my weekly study of learning Houdini. This is mainly for advanced animation but anything I learn in Houdini I believe will help in the future when I begin working on effects.
Pros: I am slowly starting to understand different parts of Houdini. Excited to try implement. Houdini in the project
Cons: Still a lot of Houdini to learn.
Hours: 3
Summary
Being that I was not getting great weighting from last week and to save time gabe decided to help out this week with rigging. The way things worked out is that I worked on base weights for both danforth and dyer. I got all the weights to an alright state, then gabe went in and did all the fine tuneing. I am really happy with the result of the weighting that gabe did. The weights will still change as the animation progresses. Gabe also added in a extra joint to help with the squash and stretch in the body.
Along with weighting I worked on some rigging fixes. The animators found some issues with the rigs that I went in and changed. The setup for the neck control was not as good as I hoped it was going to be. Therefore I went and changed the neck back to a regular Fk neck setup. I also fixed the fk controls in the arms. I set up the controls up so the clavicle controls are on the same rotation axis as the fk controls. While gabe was weighting he saw some joint placement errors, so I fixed those issues as well.
Finally I worked on hands. It took me some time to find a good setup for the hands. I was able to set up the hands in a way that will let me go in and add in extra control in the future. As well I avoided using sdks and used the connection editor, which will also save time in the future. The rest of the hands will be finished tomorrow.
Pros – It was great working together with gabe, he helped a lot. I am excited to start the face rigging.
Cons – Some of the issues in the rigs could of been prevented.
Hours: 13
Learning Houdini
Summary
This week I continued learning Houdini. I worked on learning the smoke solver in Houdini and attached smoke to broken up geometry. I was able to get some pretty good results with fast sim times compared to maya
Pros – Houdini is fun to learn.
Cons – Figuring out how to incorporate Houdini into everything with the project.
Hours: 10
This week I started working on the weights for dyer. I was not able to work as much this week because I had some issues at home to deal with.
Rigging
Summary: I spent a lot of time painting the weights for dyer and did not get too far. The tight edge loops around the legs is giving me trouble to get good deformations out of the legs. I was going to make corrective blendshapes, but I want some what good deformations for making the blendshapes. After awhile I got something working with dyer.
Pros: Nothing at the moment
Cons: The weight painting was not working well
Hours: 7
Houdini Clouds
Summary: I was able to make clouds in Houdini. They seem like they will be a good option for some of the shots in the animation.
Pros: The clouds look really good.
Cons: Long render times.
Hours: 4
Upcoming tasks
Painting weights.
Rigging
Hours : 15
Learning Houdini
Hours: 15
For this week I rigged more, and practiced n-cloth.
Rigging
Hours: 14
N-cloth
Hours: 16
Upcoming task:
Rig more.
Various simulation testing.
Continue learning Houdini.
For this week more rigging.
Summary.
For this week i finished the main base rigs for both of the characters. I added an ik fk switch to the the arms. I added a clavicle controls. I added in the ribbon rigs for the forearms and the shoulders, including twist. I added a stretch controller for the elbow.
Negatives.
The ik arm rig was resulting in horrible deformation/twists. Therefore I went back and fixed it.
Positives
Base rigs are finished.
Hours
14
I also met with Dave Mauriello to go over various rigging topics.
Summary.
We talked about rigging tentacles, rigging the shoggoth, locomotion of the shoggoth, and potential ways for me to contiunre rigging while dave, gabe, and pat are animating.
Positive
It was a great meeting, that helped break down the shoggoth into different parts.
Negative.
After talking the current shoggoth model will need to be scrapped.
Hours
2.5
For next week.
Continue rigging (add in finer controls, hands, try to break the rig)
Test clothing simulations.
Relay all the information from my meeting with Dave to the rest of my team.
Rigging
Hours 3-4
FOR NEXT WEEK :
This week my primary focus was rigging. It was a week of testing new solutions and combing old solutions.
LIST OF UPCOMING TASKS:
1 . Rigging
Hours: 11-12