5-3-PPJ David Maguire

Goals for this week:

  • Lock IAC, EAC, and IT shots

What happened: 

  • Continued to work on animating and locking stuff. I had to take EAC pretty much back to the drawing board, so that took an inordinate amount of time. I fell behind a little on some of my other stuff but Gabe was able to grab a couple of smaller shots to make sure that it all got done. That guy is a machine, I swear. IAC and IT got locked (needs to be officially checked one last time, but it’s pretty much there), and EAC is really close. Hoping that crits tomorrow will give me the feedback I need to lock EAC in a few hours.

Next Week: 

  • Lock the rest of my shots

Total Hours: 53

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4-26-PPJ David Maguire

Goals for this week:

  • Finish the animation (first pass final, of course)

What happened: 

  • Worked pretty much non-stop animating, almost got everything done. By Tuesday morning when we present our progress for approval to the senior show I will have my last few shots finalized. IA050 will get a final review tomorrow before being polished one last time and “locked” as a render-ready shot, and animation will never be touched again.

Next Week: 

  • “Lock” all of my IAC, EAC, and IT shots

Total Hours: 58

4-19-PPJ David Maguire

Goals for this week:

  • Continue to refine animation

What happened: 

  • Finally got to dive into some lip-syncing, as Josh was able to lighten up the rigs for me a bit., as well as continue to refine animation. Nothing too exciting to report!

Next Week: 

  • Finish all animation!

Total Hours: 17

4-12-PPJ David Maguire

Goals for this week:

  • Continue to refine animation

What happened: 

  • Not a lot of time to work this week between FJORG and some medical issues. Will have to hit the grind pretty hard next week. Kind of becoming a mantra, huh? That’s not good. My goal this upcoming week is focus on bringing individual shots to a state of polish. Bouncing around between shots to ensure everything is moving forward has made it hard for me to get into a groove with things, I think.

Next Week: 

  • Continue to refine animation

Total Hours: 10

3-8-PPJ David Maguire

Goals for this week:

  • Finish refinement of my sprint two shot
  • Add the tentacle to the appropriate sprint one shots

What happened: 

  • After spending a few hours Monday and Tuesday running in circles around the never open print center (we now know about the online print submission, heh) I unexpectedly had to spend my entire Wednesday at URBN scrambling to get our wall display up. It started at the meeting, redesigning the display to accommodate for renders that we didn’t think would be done on time. Josh came in and helped for a large portion of it, as did Val, Ethan, and Pat while they could in the morning. Eventually I got everything printed and hung, but losing the entire day caused a domino effect of delays for me. (11 hours total)IMAG0504
  • I worked on cleaning up animation, with a particular emphasis on the trailer shots. I added the tentacle into IT310, and finished the animation for all of my cave shots. The trench shots are almost done, while my only airplane shot still needs some love. (14 hours)

Next Week: 

  • Keep refining animation (both sprints)

Total Hours: 25

3-1-PPJ David Maguire

Goals for this week:

  • Block in the shots for sprint three (all interior and exterior camp shots)
  • Get any illustrations to Josh and Ethan that they need for the URBN displays
  • Use any extra time to keep refining sprint two

What happened: 

  • Spent a bunch of time working on blocking in the new tent scene. Not quite done but almost there, I think I can get done by our meeting on Wednesday. I keep having problems with the rigs making my machine chug, so I’ve had to revert to older versions of the rig (thankfully Gabe still had them lying around). Hopefully things will go a little smoother without fighting performance issues. (17 hours)
  • I worked with Josh a bunch to prepare an illustration of the characters for our movie poster that will go up on the wall. I posed them in 3D, and then using that created a vector piece of the two of them to be composited on top of the rest of the poster. I haven’t used Illsutrator in a long time, so it took me far longer than i think it should have. Really happy with how the characters turned out, though, and I can’t wait to see how Josh and Ethan integrate them into the rest of the poster. I’ve also uploaded hi-res versions of some of our mood-boards and concept art, so we can print them in the morning. (6 hours)

cleanPoster

  • Ran short on time this week, so I didn’t end up getting any more refinement done one sprint two, but that’s alright since this week’s focus was the wall display and blocking sprint three. (0 hours)

Next Week: 

  • Finish refinement of my sprint two shots
  • Add the tentacle to the appropriate sprint one shots

Total Hours: 23

2-22-PPJ David Maguire

Goals for this week:

  • Film reference for the re-worked camp scenes
  • Block in the shots for sprint three (all interior and exterior camp shots)
  • Get any illustrations to Josh and Ethan that they need for the URBN displays

What happened: 

  • Gabe and I got the reference that we needed for the new camp scenes, filmed and curated. No issues came up, although we’re crossing our fingers that it all works well with the layout. (3 hours)
  • I didn’t get to blocking in any shots for sprint three, as we were waiting for the layout to begin. That should be done any time now, though, so I’ll be able to move forward on that. Because we couldn’t work on the blocking, I spent some time refining sprint two’s shots. (7 hours)
  • Didn’t get anything to Josh and Ethan yet, but I intend to take care of that tomorrow. Waiting to hear from them what they require and then I’ll crank out any pieces and gather any old concepts they need. (0 hours)

Next Week: 

  • Block in the shots for sprint three (all interior and exterior camp shots)
  • Get any illustrations to Josh and Ethan that they need for the URBN displays
  • Use any extra time to keep refining sprint two

Hours: 10