My focus on this week was continuing working on my previous tasks and to troubleshoot any new errors.
Timeline

Summary: Went through the updated asset list and gave everything a timeline
Positive Stuff: The timeline seems manageable and lines up with the asset list
Problems / issues: Some environments are not included, such as the city, as this is not traditionally modeled and won’t fit cleanly into the timeline.
Hours Spent: 1
Shoggoth Retopology Continued

Summary: Trying to make it so the topology lines up better with the existing folds and features
Positive Stuff: Getting closer. Now I know how I’m going to be laying out the wireframe and how to create multiple accurate subdivisions for a displacement map.
Problems / issues: The topology doesn’t end up exactly where I want it. This might be simply due to there not being enough geometry, so I will be trying to upscale the amount of polygons without going overboard.
Hours Spent: 3
Asset Modeling

Summary: Made some more assets, including pots and pans
Positive Stuff: The assets are still on schedule
Problems / issues: These assets still need to be unwrapped
Hours Spent: 2
Group Meetings
Summary: Got together as a group to go over script and story changes. I was unable to make the first of the 2 meetings as I needed to go home for the weekend.
Positive Stuff: The characters now have must stronger motivations, and the loss of sanity has more leading up to the breaking point
Problems / issues: We might have added more time to our animation, which is dangerous. We won’t know for sure until the script is updated.
Hours Spent: 2
LIST OF UPCOMING TASKS
1. Finish shoggoth topology
2. Contact group members over large environment timelines
3. Continue modeling and beginning to unwrap assets