5-3-PPJ Patrick Stelmach

Goals for this week:

  • Lock down all the interior tower animation
  • Keep open to any random jobs floating my way

What happened: 

  • I spent pretty much all my time this week working on the interior tower shots. I think I have them ready to render, but a last pass of critique is always welcome. On a more learning note, when I opened one of my scenes to address some critique, it turned out that the tentacle had no animation on it. After some sleuthing, I figured out it was because the namespace changed on the reference, so none of the names lined up anymore. So I now know to not mess with the namespaces of referenced files. (28 Hours)

Next Week: 

  • Work on the final airplane shots and make them really sell
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4-26-PPJ Patrick Stelmach

Goals for this week:

  • Continue updating my animations
  • Make a draft of the ending spooky mountain

What happened: 

  • This week was a busy one. After the group meeting, we decided to lock down the interior airplane animation, so I spent a lot of time getting that ready for the final show, and I also got a head start on next week’s work. (11 Hours)
  • There were some disagreements on the final airplane interior geometry, but with some fantastic work from Anthony, it all worked out. I had to spend some time tweaking it to make it fit the shot layouts a little better (the biggest change being the window height). (3 Hours)

Screen Shot 2015-04-25 at 7.32.42 PMScreen Shot 2015-04-25 at 7.33.42 PM

  • Also, this week I spent some time making the final spooky mountain. I had some zbrush issues that caused the original mountain mesh and the spooky one to not line up anymore, but I was able to go into maya and get a working blend shape. (4 Hours)

Next Week: 

  • Lock down all the interior tower animation
  • Keep open to any random jobs floating my way

4-19-PPJ Patrick Stelmach

Goals for this week:

  • Continue addressing the critique I am receiving on a weekly basis

What happened: 

  • This week I’ve spent my time polishing up more animation. I’ve gone through IT100-120 and reframed/retimed/polished following the feedback I received over the past two weeks. (16 hours)

Next Week: 

  • Continue updating my animations
  • Make a draft of the ending spooky mountain

Addendum:

Here are the first drafts for a spooky mountain in two different shaders

test01 test01Alt

4-12-PPJ Patrick Stelmach

Goals for this week:

  • Finish the spooky statue with textures and detailed base
  • Address all the week 1 crit and get started on the week 2 critique.

What happened: 

  • I was able to address two shots with their critique and I am working on a third. I was unable to hit the five I wanted to due to a family commitment that took away my weekend. I still believe, however, that I am on track and will be able to address all my critique. (8 hours)Screen Shot 2015-04-13 at 12.12.29 AM
  • I textured the statue and got all the maps transferred into maya. This went as well as I expected and I was able to get it done without much of a hitch.

Screen Shot 2015-04-13 at 12.27.11 AM

Next Week: 

  • Continue addressing the critique I am receiving on a weekly basis

4-5-PPJ Patrick Stelmach

Goals for this week:

  • Model the spooky statue
  • Continue animating and polishing my shots to meet the goal of finishing by the end of the term.

What happened: 

  • This break has been a very productive one. I was able to get every one of my shots into a state of  rough animation. Now I can start iterating on each shot to hopefully improve them in the time remaining. (35 Hours)
  • I also managed to get the first statue modeled and in maya. I am happy with how it came out, and  working on this was a ton of fun. (5 Hours)

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  • This week, along with some work on the statue, I have been addressing the critique that I received on several of my shots. Sadly, due to coming home for easter, I have been unable to tweak all my shots, but I heavily revamped all the interior airplane shots and I’m currently working on finishing the rest. (9 hours)

Next Week: 

  • Finish the spooky statue with textures and detailed base
  • Address all the week 1 crit and get started on the week 2 critique.

3-8-PPJ Patrick Stelmach

Goals for this week:

  • Start animating faces – get the faces for IA010-040 finished and adjust any errors
  • Finish the shot with the shoggoth tentacle

What happened: 

  • Due to some shots missing from our upcoming trailer, we all went into the week with the goal of getting every shot in this finished as soon as possible. I started this with adding the shoggoth to IT290, but I couldn’t spend the time on it I wanted to, so the animation is still rough, but it works for this week (3 Hours)
  • A surprisingly demanding task I got this week was making the piles of arms and legs for the interior of lake’s tent. We needed them for the inserts in particular, so a still frame was needed. I got them finished, and I tried to do it in a way that would make it easy to make work in the future, which meant more planning up front. But, they are complete (for now)! (7 Hours)

    Gross

    Gross (The background will be comped out)

  • I also spent some time working on some of the interior airplane shots. I added facial animation to IA030 for the trailer, but it was pulled due to the airplane interior not feasibly being done by this week. I then went on to IAE030, as this shot is going to require a lot of work, as it is the moment Danforth truly loses his mind. I am having a lot of fun maxing out the sliders to get him to really show his agony. (7 Hours)

Screen Shot 2015-03-09 at 12.08.28 AM

Next Week: 

  • Model the spooky statue
  • Continue animating and polishing my shots to meet the goal of finishing by the end of the term.

3-1-PPJ Patrick Stelmach

Goals for this week:

  • Spline the rest of my shots for this sprint (EAC050, ET10)
  • Put the shoggoth arm into one of the interior temple scenes to stress test the rig

What happened: 

  • I went through and have now splined both of these shots and I am ready to move on to animating faces. I had more trouble than I was expecting with ET10, but I still managed to get it ready for more advanced work. (6 Hours)
  • I have the shoggoth arm in IT260, but I am running into the interesting issue of scale. The size of the tentacle is so large, a lot of the movement runs out of frame. I am getting it down to movements that will fit in the shot, but I am still learning the rig and need to spend more time on it. (5 Hours)

Next Week: 

  • Start animating faces – get the faces for IA010-040 finished and adjust any errors
  • Finish the shot with the shoggoth tentacle