9-28-PPJ-Patrick Stelmach

This week, my focus was on creating an asset list so we all know what to model for our environments and tweaking the shoggoth model.

Shoggoth Editing

armDamageWhite
Summary: I edited the arms so they are torn and reshaped the body to be less flat
Positive Stuff: The skin damage is visible from both a distance and close up. The body looks less squashed.
Problems / issues: The shoggoth still has poor topology, so this needs to be addressed.

Hours Spent: 4


 Asset List
Screen Shot 2014-09-28 at 11.59.47 PM
Summary: This is a document that catalogs the different models that need to be created for all the environments.
Positive Stuff: All the scenes are blocked out and formatted
Problems / issues: Not all the needed assets are in the document yet

Hours Spent: 2


LIST OF UPCOMING TASKS: 
1. Finish Asset List
2. Begin Modeling Assets

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