For this week more rigging.
For this week i finished the main base rigs for both of the characters. I added an ik fk switch to the the arms. I added a clavicle controls. I added in the ribbon rigs for the forearms and the shoulders, including twist. I added a stretch controller for the elbow.
The ik arm rig was resulting in horrible deformation/twists. Therefore I went back and fixed it.
Base rigs are finished.
I also met with Dave Mauriello to go over various rigging topics.
We talked about rigging tentacles, rigging the shoggoth, locomotion of the shoggoth, and potential ways for me to contiunre rigging while dave, gabe, and pat are animating.
It was a great meeting, that helped break down the shoggoth into different parts.
After talking the current shoggoth model will need to be scrapped.
For next week.
Continue rigging (add in finer controls, hands, try to break the rig)
Test clothing simulations.
Relay all the information from my meeting with Dave to the rest of my team.