Break Summary: Over break I went back and gave a second layer of polish to most of my assigned shots. We now have our final dialogue, so I grabbed the audio clips and adjusted the shots with temporary dialogue to match the new ones.
This week, I spent some more time working on some animations. I also worked on setting up the base mesh for the shoggoth, which is still ongoing. As a group, we have decided to pay the most attention to the interior tower ending sequence for this month, so this section has received the brunt of my attention this week.
Summary: The top of the shoggoth is now closed in a way that I think will work well with the rig. It still needs some smoothing, but other than that, all I need to do is close the bottom and then I can start rigging it.
Pros: The model is still coming along well, and it’s now closed up.
Cons: The bottom still needs to be closed, and I am unsure of how the model will react to the rig. Also, the shoggoth looks like it has a really dweeby haircut right now.
Summary: I have gone and retimed and refined all the interior of the tower shots so now they work with the current audio. I also redid the base posing in two shots because I felt that the action wasn’t reading well.
Pros: I feel as the interior tower shots are ready to go into rough animation state out of the pop through.
Cons: The amount of work coming this way is impressive, and it will take some strong dedication to stay on track.
2. Begin smoothing out the animations in the tower scene
3. Finish the shoggoth base mesh