Break Summary: Over break I went back and gave a second layer of polish to most of my assigned shots. We now have our final dialogue, so I grabbed the audio clips and adjusted the shots with temporary dialogue to match the new ones.
This week, I spent some more time working on some animations. I also worked on setting up the base mesh for the shoggoth, which is still ongoing. As a group, we have decided to pay the most attention to the interior tower ending sequence for this month, so this section has received the brunt of my attention this week.
Shoggoth
Summary: The top of the shoggoth is now closed in a way that I think will work well with the rig. It still needs some smoothing, but other than that, all I need to do is close the bottom and then I can start rigging it.
Pros: The model is still coming along well, and it’s now closed up.
Cons: The bottom still needs to be closed, and I am unsure of how the model will react to the rig. Also, the shoggoth looks like it has a really dweeby haircut right now.
Hours: 3
Animating
Summary: I have gone and retimed and refined all the interior of the tower shots so now they work with the current audio. I also redid the base posing in two shots because I felt that the action wasn’t reading well.
Pros: I feel as the interior tower shots are ready to go into rough animation state out of the pop through.
Cons: The amount of work coming this way is impressive, and it will take some strong dedication to stay on track.
Hours: 8
Moving forward
2. Begin smoothing out the animations in the tower scene
3. Finish the shoggoth base mesh