This week, I’ve begun final rendering of the project. Just the character passes for now, as the environments still need to have their shaders finalized, but this works out since the character passes generally take much longer to render. Our animators are hard at work locking down shots, and have done a great job at keeping me busy prepping files and sending them off to be rendered. During the brief periods of time where I’m caught up with them, I’ve been workin on shaders and models for the environments. Luckily we’re at the point in this project where many of the shaders can be recycled from similar scenes, which speeds up the process tremendously.
In the coming weeks, I’ll be doing more of the same.