This week, my focus was on learning how to retopologize the shoggoth, add more detail to the asset list, and make some 3d assets.
Shoggoth Retopology
Summary: I learned how to retopologize an existing mesh in zbrush without loosing any detail.
Positive Stuff: The process is extremely accurate and doesn’t take much time to run.
Problems / issues: The topology isn’t perfect, so I’ll need to sit down and design it to fit our needs.
Hours Spent: 2
Asset List
Summary: Spent some time updating the assets and adding several columns for modeling, texturing, and unwrapping
Positive Stuff: The layout is complete and populated
Problems / issues: There is a lot of work to be done. There might also be things missing, so we will add any objects that come up later down the line.
Hours Spent: 3
Modeling Assets
Summary: I modeled several objects to add to our library, including a typewriter and some pots and pans. The typewriter will be in the plane, and the pots and pans will be in the tents.
Positive Stuff: The assets looks good and are catalogued.
Problems / issues: The objects still need to be unwrapped and textured.
Hours Spent: 3
LIST OF UPCOMING TASKS:
1. Retopologize shoggoth
2. Keep modeling assets
I make it a habit of wagceint/listhning to TG4 as I am getting ready in the morning. It really does help to get your brain accustomed to the language. I am already understanding words in the reports!